Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Television Success
The post-apocalyptic TV show is back to Prime Video, and it's safe to say that viewers were pleasantly surprised by the quality of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture various facets of the player's adventure.
There was Lucy the vault dweller, striving to uphold her morals and learning that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's authority and unleashes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any moral compass out in the radioactive badlands.
Setting the Stage for a New Chapter
The show's first season ending revealed a major secret about those responsible for the atomic conflict that sealed a group of people in underground vaults for hundreds of years. It also left plenty of questions unanswered for the second season – and, on this occasion, expectations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.
“Going into the initial season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the reception to the show, so this time people are bringing more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, despite the fact that it was a bit broken at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much rewarding to translate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team prioritized physical models and locations were fabricated, echoing the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a green screen,” observes another of the showrunners. “The primary goal of an translation, especially of a interactive medium, is to feel like it’s authentic.”
Actually, almost every element you see on-screen is physical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is crafted by talented film-makers who are also passionate gamers, with the help of the visionaries behind the video games. This mutual respect for the universe is apparent in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the first season. This schedule will allow for a different viewing experience, something the showrunners themselves are excited to observe.
“It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” says Howard. “I can't wait to seeing what people think.”